Ceroli Crisis is a raid event in Rise of Kingdoms where you will group up with three other friendly governors to work together on taking down the raid bosses. Upon defeating the Ceroli bosses, you will receive rewards and medals which can be used to shop at Ceroli Crisis Store.
In this guide, I am going to talk about Ceroli Crisis bosses in detail and how to defeat them the easy way. Doing so means you will need to build and develop your raid awareness in order to make the whole battle easy and simple.
Without further ado, here’s the best guide to Ceroli Crisis bosses for beginners.
Introduction to Ceroli Crisis

To introduce Ceroli Crisis for beginners who are new to Rise of Kingdoms. This a raid event screen where you can preview the rewards shown before tapping the go button. Ceroli Crisis consists of 5 raid bosses that you will have to kill individually in order to get rewards.
Which means you can kill Frida for instance to get rewards then match with new governors to defeat other Ceroli Crisis raid bosses. You can kill each of them up to three times on the same difficult level. But once you pick a difficult level, you will be stuck with it for the remainder of the event. So plan accordingly to the difficulty level.

There’s five levels of difficulty:
- Easy
- Normal
- Hard
- Nightmare
- Hell
Playing Ceroli Crisis on hell mode provides you the best rewards but you will need strong commanders, troops and of course activate buffs such as runes, holy sites that are scattered around the zones and war frenzy to maximize your combat effectiveness.
And here’s the game rules you need to know before doing the Ceroli Crisis raid event:
- Ceroli Crisis becomes available to governors with City Hall Level 10+
- You can pick any difficulty you want to as long as you meet the minimum power requirement.
- You can invite friends if you prefer. Although, governors who do not meet the power requirement will not be able to help you.
- In the Matchmaking, you can match with other governors via cross-kingdoms.
- Once you start battling the raid boss, you will not be permitted to dispatch a new army.
- You only can have up to 1 army at the time.
- All of your wounded units get healed immediately upon leaving the battle.
- At the end of the battle, if you defeat the raid boss you will get rewards. Governors who do less than 1% will not get rewards. The more damage you do, the better rewards are.
What is Ceroli Crisis Store?

Ceroli Crisis Store is where you can buy items like Avatar Frame, commander sculptures for Keira, and other goodies. You get the coins by successfully killing the Ceroli Crisis raid bosses. Being able to do it at higher difficulty will give you more coins which can be used to buy more expensive items.
Currently doing the Ceroli Crisis is the best way to get commander sculptures for Keira. If you are going to max her out quickly, you will need to do the raid event at the highest difficulty level possible to ensure you net more coins. You only can buy 50 Keira sculptures per event.
Which means if you bought all the sculptures, you will have to wait until the next Ceroli Crisis comes around.
Who are the Ceroli Crisis Raid Bosses?

In the Ceroli Crisis, there are 5 raid bosses that you need to beat in order to get rewards. They are Keira, Frida, Astrid, Ak & Hok, and unknown boss name. Each has their own skills and combat playstyle that your allies and you will need to be aware of. The higher difficulty is, the more dangerous and lethal their skills become and the more important it is to dodge them.
For the best Ceroli Crisis setup, I recommend that one of your team play as Tank whose primary role will be to absorb heavy blows, mitigating damage and self-healing while keeping the boss fixated on them. Two of the players need to play as damage dealers who will deal directly damage factor. And lastly, a debuffer who can reduce the enemy target’s defense, attack and health.
Best Setup for Ceroli Crisis Raid Bosses:
- Tank: Richard I / Alexander the Great
- Support: Attila / Takeda Shingen
- DPS 1: Any Cavalry Combo (Cao Cao / Minamoto)
- DPS 2: Any Cavalry Combo (Cao Cao / Genghis Khan)
The reason why I recommend using cavalry commanders for debuffer and DPS is because you will need speed to avoid the avoidable damage. They will absolutely make your life easier.
Wafura

Wafura is a new raid boss for Ceroli Crisis and will be replacing Keria for a while in ROK Patch Notes 1.0.42. Afterwards, both Wafura and Keria will be in the event together. This raid boss is relatively easy to defeat, but making the same mistakes to avoidable damage will cost your troops. Below is information about Wafura skills and tips to beat him.
Preliminary Information about Wafura
You will need commanders with very strong direct, single-hit skills. It will be the DPS jobs to burn Wafura as fast as they can in a short timeframe before the raid boss gets to active the Royal Bloodline. Make sure to go to the healing dagger to replenish lost troops and avoid damage. Wafura is a very easy boss once your group gets into the rhythm.
Wafura Skills
Icon | Skill Name | Description |
![]() |
Tainted Blades | Spends 2500 rage and deals direct damage to the current target (Damage Factor 1400). |
![]() |
Target Practice | Every so often during battle, Wafura will throw one poison dagger and one healing dagger into the ground at set locations, dealing direct damage to all enemies within their areas of effect (Damage Factor 1000). A little bit later, any Governor’s troops within a poison dagger’s area of effect will begin to take damage over time (damage Factor 3500), while those close enough to the healing dagger will recover 1% of units per second for up to 3 seconds. This skill can trigger up to once every 70 seconds. |
![]() |
Target Practice | Every so often during battle, Wafura will throw three poison daggers and one healing dagger into the ground at set locations, dealing direct damage to all enemies within their areas of effect (Damage Factor 1000). A little bit later, any Governor’s troops within a poison dagger’s area of effect will begin to take damage over time (Damage Factor 3500), while those close enough to use healing dagger will recover 1% of units per second for up to 3 seconds. This skill can trigger up to once every 70 seconds./td> |
![]() |
Furious Volley | After a warning, three vertical rectangular damage zones will emerge from an edge of the battlefield, dealing area of effect damage (Damage Factor 7000). After another warning, the damage zones will move and rotate, dealing area of effect damage in horizontal rectangular zones (Damage Factor 7000). This skill can trigger up to once every 40 seconds. |
![]() |
Call of the Wild | When Wafura’s troops are reduced to 25% units remaining, he will enter the Wolf King form, increasing the attack of his troops by 50% and reducing their defense by 50%. When attacked, he will deal area of effect damage in 8 randomly chosen circular areas after a short delay (Damage Factor 3500). This skill can trigger up to once every 11 seconds. |
![]() |
Royal Bloodline | After being in battle for 480 seconds, all damage dealt is increased by 10000%. |
How to Beat Wafura: Game Strategy for Beginners
- Formation is required as followed: 1 Tank / 2 DPS / 1 Support
- When Wafura throws two daggers on the map, you must move onto the green dagger and dodge the damage of his poison dagger.
- Do not stand within the radius of poison dagger.
- Move to the healing dagger to restore a portion of your army.
- Move to the blank spaces to dodge Wafura Furious Volley skill.
- Stay out of the circles during the Call of the Wild skill.
- Beat Wafura in 8 minutes or less so not to activate his Royal Bloodline.

Keira

First and foremost, Keira is an entry-level raid boss for beginners who are just getting started in Rise of Kingdoms. She is a relatively easy boss to handle once you get used to her skills.
Although, making mistakes and she will rain you to death with her barrage of arrows. Having a good situational raid awareness is essential to defeating Keira in the Ceroli Crisis. Below is a list of skills that she uses during the battle.
Preliminary Information about Keria
You will need commanders with strong AoE active skills. It will be DPS’ responsibility to gather the small barbarian troops summoned by Keira and down them. High mobility also excels as you will need to be able to rush for cover. Other than that, Keira is an easy boss to down.
Keria Skills
Icon | Skill Name | Description |
![]() |
Curse of Jealousy | Choose a target at random that is attacking you. After 3 seconds, deal area of effect damage in a small area centered on the target. Enemies who take damage from the skill take 50% extra damage for 20 seconds. |
![]() |
Endless Dusk | Every 55 seconds after the battle starts, there will be a brief warning followed by a rain of arrows covering the entire map for 8 seconds. Damage caused by the arrows will increase for every second they rain down. |
![]() |
Royal Bloodline | After being in battle for 420 seconds, all damage dealt is increased by 10000% |
![]() |
Ruthlessness | Deal massive damage (Damage factor 500) to the target. |
![]() |
Ceroli Warrior | When attacked, there is a chance to summon guardians (cooldown 10 seconds). The guardians have an active ability which deal damage to a single target. |
![]() |
Ceroli Executioner | When attacked, there is a chance to summon elite guardians (cooldown 10 seconds). Elite Guardians have an active ability which deals damage to up to 3 targets in a forward-facing cone and heals some wounded troops. |
How to Beat Keria: Game Strategy for Beginners
- Avoid the red circle as it will detonate after a time, slowing down your allies and you.
- Immediately rush to the shield dome once it is activated to avoid getting hit by the arrows.
- Guardians will not stop attacking, they are summoned every 10 seconds.
- Formation is required as followed: 1 Tank / 1 Support / 2 DPS

Frida

Upon entering the battle with Frida, your allies and you will have to position on four different sides (South, West, East and North) to avoid getting hit by her AoE skill. Stay on her all the time, except when she gets frozen.
While she is frozen, you will want to move your army far away from the boss as much as possible to minimize the amount of constant damage. Meanwhile, kill the small barbarians quickly as you can to thaw Frida.
Once she uses her Thawing Point, which releases a massive shattering ring of ice, returns and hits her. Rinse and repeat until you defeat Frida.
Preliminary Information about Frida
Defeating Frida is pretty easy once you get the hang of it. She does require more situational raid awareness compared to Keira since there is a lot of avoidable damage that can be avoided. But, here’s pointers on how to beat her.
Skills
Icon | Skill Name | Description |
![]() |
Blade of Rime | While in Normal Form, expend 2500 Rage and deal damage to All enemies in a forward-facing fan shaped area. |
![]() |
Arctic Expanse | Whenever attacked, there’s a chance to deal delayed area damage underneath a random target |
![]() |
Freezing Seal | Frida Starts the battle in a Normal Form. After 90 seconds, Frida enters the Frozen Form, making her invincible while reducing her attack by 50%. The form lasts for 60 seconds. |
![]() |
Relentless Assault | After entering Frozen Form, continuously summons troops to attack Governors. On HARD Difficulty or above, normal attacks of summoned elite troops deal area damage (Damage factor 200) to all targets in a forward-facing fan-shapped area nearby their primary target. |
![]() |
Freezing Gasp | Fridas summoned troops have a 30% chance to debuff their targets on normal attacks, reducing their defense by 5% for 10 seconds, stacks up to 15% times. |
![]() |
Thawing Point | When Frozen Form ends, deals area damage multiple times in a circular area, Fridan then reverts back to Normal form but increases all damage taken by 50% for 60 seconds. |
![]() |
Blades of Defrost | The troops led and summoned by Frida deal reduce damage to infantry units |
![]() |
Royal Bloodline | After being in battle for 600 seconds, all damage dealt is increased by 10000%. |
How to Beat Frida: Game Strategy for Beginners
- Spread out on all 4 sides.
- Run away when Frida becomes Frozen.
- Kill barbarians.
- After she uses Thawing Point, return to your position.
- Use Archers or Cavalry troops since Frida have an ability that reduces incoming damage from infantry troops.
- Dodge Blade of Rime.
- Formation is required as followed: 1 Tank / 1 Support / 2 DPS

Ak & HoK

Ak & Hok is one of the hardest bosses in the Ceroli Crisis. They are quite complicated and require a lot of focus in order to defeat them. Since your allies and you will be fighting against twins, you will need to keep Ak & Hok split to minimize incoming damage and to make it easy to manage their attacks.
You will want to use only archer commanders on the general to the right and cavalry commanders on the general to the left. Keep them separate as much as you can so that you will have more time to destroy the Sundown Smash before it hits, dealing massive amounts of damage.
Preliminary Information About Ak & Hok
Defeating Ak & Hok is quite easy once your allies and you have this locked down. At the first few attempts, it can be challenging because Ak & Hok requires a lot of focus, situational awareness and the ability to make quick judgement. Having a voice app like Discord helps a lot but is not required.
Skills
Icon | Skill Name | Description |
![]() |
Skybreaker Comet | Generals with Moon Power can spend 1000 Rage to damage their current target. Plus additional damage to targets tagged with a Sun Power marker. |
![]() |
Silverhook Axe | Troops under generals with Moon Power take 50% less damage from archers and 50% more damage from cavalry. |
![]() |
Starfall Might | Commanders with Moon Power have a 70% chance of delaying damage to their present location when attacked and also releasing area damage on all target troops after 6 seconds. The use of this skill exposes commanders with Moon Power to 50% |
![]() |
Circle of Treachery | Generals with Moon Power have a 30% chance of causing circular area damage with each attack, which radiates out from a central location on the map after a short delay. The circle will expand again for another burst of delayed damage, and then one final time damage on all. |
![]() |
Burning Glory | Generals with Sun Power can spend 1000 Rage to damage up to 3 targets in a circular area. Damage is shared equally between all targets struck except for targets tagged with a Moon Power marker, which receive additional damage. |
![]() |
Golden Crusher | Troops under generals with Sun Power take 50% less damage from Cavalry and 50% more damage from Archers. |
![]() |
Judgment Day | Generals with Moon Power have an 20% chance of silencing their attacker for 5 seconds when attacked. Cooldown is 10 seconds. |
![]() |
Sundown Smash | Generals with Sun Power have an 80% chance of summoning a Kamikaze Sentinel when attacked. The Sentinel will attempt to move to another general’s location where it will explode damaging all surrounding targets and increasing all damage dealt by Ak. |
![]() |
Astral Twins | Ak and Hok draw on a common pool of health. Ak uses Sun Power at the start of battle wheres Hok uses Moon Power. The twin brothers will exchange powers at every 90 seconds intervale before continuing their fight. |
![]() |
Scarred Revenger | Anyone hit by the active skill of a general with Sun Power will be tagged with a Sun Power marker for 120 seconds. Anyone hit by the active skill of general with Moon Power will be tagged with a Moon Power marker for 120 seconds. General’s active skills deal increased. |
![]() |
Royal Bloodline | After being in battle for 300 seconds, all damage dealt is increased by 10000%. |
How to Beat Ak & Hok: Game Strategy for Beginners
- 2 Governors with Archer Commanders & Troops to the right general of the Sun.
- 2 Governors with Cavalry Commanders & Troops to the left general of the Moon.
- Keep Ak & Hok separate so you have plenty of time to destroy their Sundown Smash.
- Dodge avoidable damage to minimize casualities.
- Pay attention to Astral Twins as Ak & Hok can exchange powers.
- Formation is required as followed: 2 Tank / 2 DPS

Astrid

Astrid is one of the easiest bosses in the Ceroli Crisis, but also a very lethal raid boss if you don’t handle her right. Her debuffs and arrows can end the raid quickly if you don’t take proper steps to avoid them.
Some of her skills are unavoidable, but you will have to work together with your governor to communicate on debuffs and when to walk out to drop it before returning to the battle.
Preliminary Information About Astrid
Likewise, she is easy if you position correctly. Ideally, the tank should be facing her and is the only one that takes damage from Spear Volley. Each time she does, a debuff is applied to the tank and stacks. Do not group up or you all will get debuff and get more damage from her spear. Leave the battle to let the debuff expire if it’s too much for you to handle then return to the battle.
Also, if you somehow got fixated with Astrid’s Way of Fire, kite until she drops. If you don’t then your commander will get a critical blow, potentially wiping out a lot of your troops and making the raid battle even harder.
Skills
Icon | Skill Name | Description |
![]() | Spear Volley | While in Spear Stance, expend 2000 Range and deals direct damage to all enemies in a forward-facing fan-shaped area. |
![]() | Puncture Wounds | While in Spear Stance, any target struck by Astrid´s skills will be debuffed for 60 seconds (increased the target´s Continuous Damage Taken by 500%). This effect can stack, and each stack will refresh the duration of the entire stack. This effect cannot be removed. |
![]() | Ways of Fire | While in Spear Stance, whenever attacked there is a chance to randomly select a target, and after 8 seconds Astrid charges at her target for 7 seconds. If Astrid succesfully hits that target during her charge, she deals damage to all targets in that target´s nearby. |
![]() | Earth Shatter | While in Club Stance, expende 2000 Rage and deal continuous area damage to all enemies in a forward-facing fan-shaped area, lasts for 3 seconds |
![]() | Intimidating Aura | While in Club Stance, whenerver attacked there´s a chance to Silence the target for 3 seconds. |
![]() | Broken Wings | While in Club Stance, increases all damage dealth by 20%, but also increases all damage taken by 50%. |
![]() | Weapon Swap | At battle start, Astrid will use a spear to Battle. After being in Spear Stance for 60 Seconds, Astrid will switch to Club Stance. After being in Club Stance for 60 seconds, Astrid will switch to Spear Stance. |
![]() | Royal Bloodline | After being in battle for 300 seconds, all damage dealt is increased by 10000%. |
How to Beat Astrid: Game Strategy for Beginners
- Spread out.
- Kite if you get fixated.
- Leave the battle if the debuff stack is too high for you to handle and wait 10 seconds before re-entering.
- Formation is required as followed: 1 Tank / 1 Support / 2 DPS
- Avoid Spear Volley.

Torgny

Torgny is the most recent addition of the Ceroli Crisis raid bosses. He is one of the most hardest raid bosses that requires high level of situational awareness and the ability to dish out heavy blows. Therefore, it is important that all governors know how Torgny’s skills works before going head to head.
Some of his skills are unavoidable, it is important that you work with your governors to communicate on debuffs and taking turn to ensure the damage is spread evenly.
Preliminary Information about Torgny
Just like other Ceroli raid bosses, the tank must take incoming damage from the Flametongue’s kiss. When Torgny activates this skill, the tank will have march speed reduced by 30% for 5 seconds.
It is important that DPS and healers avoid march speed reduction as they will need to be able to escape from Saint Elmo’s fire circular as it does ton of damage and can quickly decimate your armies in matter of seconds.
Pay attention to the raid battle and down guardians as quickly as possible to activate protection dome during the Thousand Storms.
Skills
Icon | Skill Name | Description |
![]() | Royal Bloodline | After being in battle for 420 seconds, all damage dealt is increased by 10000% |
![]() | Flametongue’s Kiss | Spend 1500 rage to deal direct damage to all enemies in a forward-facing fan-shaped area (Damage Factor 2000), decreasing the march speed of all targets who took damage from this skill by 30% for 5 seconds. |
![]() | Saint Elmo’s Fire | While in normal form, after the battle has lasted for 30 seconds, incoming attacks have a 100% chance to provoke a circular area of effect attack centered on this commander, taking place after 8 seconds and dealing direct damage to all enemies in the area (Damage Factor 5000). Cannot move while this skill is in use. Can trigger at most once every 40 seconds. |
![]() | Earth-shattering Roar | When attacked, there is a 50% chance to deal direct damage to the attacker (Damage Factor 1400). This skill can trigger once every 15 seconds. |
![]() | Force of a Thousand Storms | When Torgny’s troops are reduced to 75% or 50% units remaining, he will enter the Thunder Form for 30 seconds. While in Thunder Form, Torgny cannont move, is invulnerable, and will unleash an attack that deals huge damage multiple times to all governors’ troop after a few seconds. After entering Thunder Form, Torgny will choose a random enemy to target, and after a set amount of time will unleash a circular area of effect attack centered on that target, dealing direct damage to all enemies in the area (Damage Factor 2000). At the same time, Torgny will summon his guardian, who will leave behind a protective veil when defeated. Troops inside the veil become immune to damage from Torgny. |
![]() | Thunderous Curse | When Torgny’s troops are reduced to 25% units remaining, he will enter the Tempest Form for the rest of combat. When attacked in Tempest Form, Torgny will inflict a stackable debuff on the attacker, increasing the damage they take by 8% for 15 seconds. This effect can stack up to 40 times, refreshing the duration with each new stack. While in the Tempest Form, Torgny will choose a random enemy to target every so often, and after a set amount of time will unleash a circular area of effect attack centered on that target, dealing direct damage to all enemies in the area (Damage Factor 1000). At the same time, Torgny will summon his guardian, who will leave behind a protective veil when defeated. Troops inside the veil remove any debuffs inflicted by Torgny. |
How to Beat Torgny: Game Strategy for Beginners
- Spread out.
- Kill Guardian quickly to activate protective dome.
- Stay inside protective dome during Thousand Storms.
- Formation is required as followed: 1 Tank / 1 Support / 2 DPS
- When Torgny is at 25% strength, kill guardians quickly to cleanse the debuff.

Ceroli Crisis Role Selection
In the next part of our in-depth Ceroli Crisis guide, I am going to teach you how the role selection works in this game. If you have played popular games such as World of Warcraft, Rift, and other MMORPG genres. Then the Rise of Kingdoms role selection should come across as familiar to some of you. In this event, you have to choose a role from the following: Tank, DPS and Support.

You will have to select the appropriate role for each situation to maximize your combat performance. Here’s some general tips that you should know in order to make it easier to win battles in Ceroli Crisis:
- Always have a Tank so that they can taunt the boss and withstand direct damage much longer.
- Have at least one DPS dispatch and use the Emergency Healing to restore 5% of armies. Use it as often as you can to maximize DPS’ potential.
- Have at least one Support that can do AoE healing to recover your allies like Healing Light and Dazzling Land.
- DPS should use direct damage abilities like Controlled Rage and Savage Attack to increase overall damage.
To sum this up, your allies and yourself can use these skills. We recommend to have at least 1 tank, 1 support and 2 DPS for best and optimal setup.
Upcoming Ceroli Crisis Raid Bosses
There’s one more boss that’s coming soon to the Ceroli Crisis event. A brand new boss that we do not know too much about him. But from what it looks like he is going to be harder and challenging compared to the first four bosses.
[vc_row][vc_column width][vc_single_image image=”2915″ img_size=”full” alignment=”center”][/vc_column][/vc_row]
We are very excited about these upcoming Ceroli Crisis bosses and looking forward to it. If you have any questions about this event, let us know by dropping a comment in the comments section below. Happy ruling, Governors!