Over the past few days, I have been looking at alliance territory in-depth to learn more about its benefits and manage them as an alliance leader/officer.
An alliance expands their territory by planting new flags and fortresses on the map to control alliance resource spots, passes, holy sites, and eventually the lost temple.
One of the main advantages of being in an alliance is that you can use the territorial teleporter to teleport your alliance within territory regardless of passes being controlled by another alliance.
Although, in this guide, I will be talking about Alliance Territory and how to manage it in Rise of Kingdoms effectively. It involves planning to maximize your control over the map while getting plenty of resources to support your alliance initiatives. Before we start, here are some perks for being in top alliances:
- Whales, every time they buy something, you get a free chest that gives small rewards.
- Alliance resource buildings produce a steady flow of resources that you can claim.
- Gathering in alliance territory gives you a 25% harvesting speed bonus.
- Get buffs from neutral buildings that your alliance controls via territory.
- Earn military protection against raiders.
- It helps you progress faster as a Free-to-Play player.
- Get help from alliance members to upgrade your buildings quickly.
- Get support on the battlefield when you need it for events such as Karuak Ceremony and Lohar’s Trial.
And that list goes on. But you get the idea of how beneficial it is to be in an alliance, especially top alliances.
What is Alliance Territory?
For some of you who might be new to Rise of Kingdoms, an alliance territory is simply a border around flag/fortresses that exerts control surrounding resource spots, neutral buildings, and such.
They are marked with color to represent an alliance that controls it. When you play within the alliance territory, you get bonuses like increased damage, faster gathering rate, and improved defense, depending on how advanced your alliance technology is.
To expand your alliance territory, you will need to construct:
- Center Fortress (Your home fortress).
- Additional Fortresses (2 more).
- Take holy sites under your control.
Furthermore, you can expand your alliance territory after seizing neutral buildings like passes, holy sites, lost temples, shrines, and altars. I will further discuss each alliance building and how you can use them to maximize your sphere of influence in Rise of Kingdoms.
What is Center Fortress and How to Use it?
Center Fortress is your first alliance building and the most critical alliance building in the game. It is the heart of your alliance. If it gets destroyed, you lose control access to all valuable resources, sites, and buffs. So make sure to protect it at all the cost.
When you plan to build a Center Fortress, make sure to find an excellent spot to construct it. I would recommend building it next to an alliance resource point like a granary or stone deposit so that you can get the alliance resources flowing right away.
The Center Fortress has a slightly bigger border-radius (5 x 5) than alliance flags, making it possible to scoop up an extra alliance resource point if you are lucky or savvy enough to grab control of it.
The time it takes to build Center Fortress is around two days, but governors can accelerate it with more troops and alliance members. Once the Center Fortress is built, you can create two other “forward bases” fortresses to help you expand your control and teleport around on the map.
What is Alliance Flags and How to Use it?
Whenever you need to expand your alliance territory, use alliance flags to control beyond your Center Fortress and Forward Fortresses. These flags have a slightly smaller border-radius (4 x 4) than alliance fortresses, but they are cheap and quick to build.
In Rise of Kingdoms, the flags help quickly expand your alliance territory to reach critical buildings like passes, holy sites, and even to scoop up extra resource points along the way to build up the resource flow that helps alliances advance quickly.
At the beginning of the game, I recommend focusing on picking up a few alliance resource points early to make sure you can produce enough alliance resources to keep up with the rising cost of placing new flags and fortresses.
My suggestion is to follow the Monument timeline. For instance, if it has an event where you must control shrines, altars, or any of these neutral buildings. Make it your high priority and lock it down under your alliance’s control.
Once you have secured it, you can switch focus on picking up additional resource points. Pace it out.
What is Holy Sites and How to Use it?
Holy sites are predefined in Rise of Kingdoms, and they come with a 5 x 5 border-radius. To take control of them, you need to have your alliance territory right next to them before you can capture them. Once they fall under your control, their border color will shift to match your alliance’s border color.
Here’s a list of holy sites that can be captured in Rise of Kingdoms:
- Lost Temple
Upon capturing them, they will give you a small buff bonus as long as they remain under your control. Thus, you can have as many buffs as many neutral buildings within your alliance territory.
How to Use Alliance Territory to Your Advantage
Did you know that there are several tricks you can use to alliance territory to your advantage? If you are savvy like me who want to maximize every chance we get, you can easily do so with alliance territory. Here’s how you can do:
- Bordering in the alliance resource points.
- Increase the number of resource points within your alliance territory.
- Stretching your alliance’s control with fewer buildings.
Claiming Alliance Resource Points
One of the advantages you can do to scoop up additional alliance resource points is by bordering them in. As you can see, the first resource point is within the alliance territory. Although, the second resource point looks like it won’t be entirely under your alliance territory since it is only partial.
But how it works in the game is that if it is unclaimed and falls under your alliance territory first, it will be considered as your alliance resource point even though the other half becomes under control by another alliance. It works on a first-come, first-serve basis.
Alliances that manage to scoop additional resources by bordering them will gain enormous resource control advantage, which is especially important if you are advancing within each zone towards the Lost Temple.
Increasing Number of Resource Points
You can further increase the number of resource points within alliance territory. It works by asking your alliance members to teleport to the border of alliance territory, which will allow the standard resource points to spawn inside.
This game method is beneficial in helping out with your alliance members being able to gather faster, get more gold to research Tier 4 troops, and increase the flow of alliance resources, which then, in exchange, allows you to build more flags and fortresses.
Try to aim for Zone 3 region as level 5 and level 6 resource spots will spawn in that zone. Gaining control of these high-level resource spots means your alliance members will be able to farm them, and your alliance will earn a small bonus on top of whatever resources they farmed on the territory.
Stretch With Less Building
Another in-game trick to capitalize on your alliance territory advantage is to stretch more with fewer buildings. It often means you place your flags diagonally, connected with just one border pixel.
It works because this allows alliances to reach their objectives quickly by scoop up resource points and neutral buildings on the way instead of building horizontally or vertically.
At the same time, your alliance saves resources that alliance officers and leaders can use to construct another flag/fortress for a more critical region to claim stake.
Conclusion of Best Alliance Territory Guide
As I conclude, our best alliance territory guide for Rise of Kingdoms. You should know by then now how to utilize and maximize alliance territory to your alliance’s advantage.
Remember to construct center fortresses to use them as a forward base whenever possible. Build flags and stretch them apart as far as you can to conserve resources until you are in the Zone 3 region, where rich resource spots are located.
As an alliance member, you will be competing with other alliances who are vying for control of the Lost Temple as well as Zone 3 resource spots. Therefore, protect your territory and invest in developing your alliance members and technology for bonuses.
That’s all governors! I hope this ultimate guide to alliance territory in Rise of Kingdoms helps you learn more about using it to your advantage and the best methods to use. Happy ruling your kingdom in Rise of Kingdoms, and let us know how it goes!